ICT & Computer Science

Welcome to the department

Computing prepares pupils to participate in a rapidly changing world in which work and other activities are increasingly transformed by access to varied and developing technologies. Pupils use computing and IT tools to create systems and solutions as well as to find, explore, analyse, exchange and present information responsibly, creatively and with discrimination. They learn how to employ computing systems and IT to enable rapid access to ideas and experiences from a wide range of people and communities. Increased capability in the use of computing promotes initiative and independent learning, with pupils being able to make informed judgements about when and where to use computing and IT to best effect, and to consider its implications for home and work both now and in the future.

“I like my job because it involves learning. I like being around smart people who are trying to figure out new things. I like the fact that if people really try, they can figure out how to invent things that actually have in impact.” Bill Gates, Microsoft

KS3

All pupils have two hours ICT per fortnight, the Scheme of Work is based on the new

Computing Digital Literacy & Information Technology
Yr7
  • An introduction to computing covering hardware, software
  • Binary and logic gates
  • Networks
  • App Inventor
  • E-safety
  • Spreadsheets
  • Business Documents
  • Using the Internet
  • Legislation
Yr8
  • Micro-Bits
  • Pseudocode
  • Touch Develop
  • Block Editor
  • Python
  • E-safety
  • Webpage an Html
  • Web Graphics
Yr9
  • Greenfoot
  • Python
  • SQL
  • Cryptography
  • Cybersecurity
  • E-safety
  • Spreadsheets
  • Databases
  • Webpage an Html
  • Flash Animation
  • Video

KS4 Optional Subjects

BTEC Level 1/Level 2 First Award in Information and Creative Technology

Pupils will complete controlled assessment units 3 and 13. They will also sit an exam for unit 1 that is completed externally.

This course is designed to inspire and enthuse learners to become technology savvy – more able to be producers of technology products and systems, rather than just be consumers of them. It will give you the opportunity to gain a broad knowledge and understanding of, and develop skills in, the Information Technology sector and some aspects of the creative industries, e.g. computer games or animations development.

A practical approach, covering a range of key subject areas relevant to today’s computer industry is delivered via group tuition and ‘hands on’ lessons.

Exam Board

Course Content
The course has been designed to provide a broad and balanced programme of study through the core, mandatory and optional units to develop knowledge, skills and understanding that are relevant to the sector as a whole and includes the following units:

The course is made up of a number of units: two mandatory core units (one of which is externally examined), and additional specialist units. The specialist units enable you to study particular areas in more depth.

All students take the following core units:

  • The Online World
  • A Digital Portfolio

And also specialist units such as:

  • Website Development

Assessment
Core Units – 60 GLH
The Online World External (30 GLH) or Technology Systems External (30GLH)
AND
3 A Digital Portfolio Internal 30
Optional Units – 60 GLH
2 units (TBA)
*GLH-Guided Learning Hours

Computer Science

Year 10 New Specification (1-9) GCSE

Thinking about studying GCSE Computer Science?
You’ll gain the skills to enable you to understand how to design and build apps, investigate how algorithms help create computer codes and the importance of cyber security and the ethical impacts of digital technology.

Assessment
Paper 1:
Computational thinking and problem solving
Paper 2:
Written assessment
Non-exam assessment
What’s assessed:
Computational thinking, problem solving, code tracing and applied computing as well as theoretical knowledge of computer science from subject content 1–4.
What’s assessed:
Theoretical knowledge from subject content 3–7.
What’s assessed
The non-exam assessment (NEA) assesses a student’s ability to use the knowledge and skills gained through the course to solve a practical programming problem. Students will be expected to follow a systematic approach to problem-solving.
How it’s assessed:

  • Written exam set in practically based scenarios: 1 hour 30 minutes
  • 80 marks
  • 40% of GCSE
How it’s assessed:

  • Written exam: 1 hour 30 minutes
  • 80 marks
  • 40% of GCSE
How it’s assessed

  • Report: totalling 20 hours of work
  • 80 marks
  • 20% of GCSE
Questions:
A mix of multiple choice, short answer and longer answer questions
Questions:
A mix of multiple choice, short answer, longer answer and extended response questions
Tasks:
The development of a computer program along with the computer programming code itself which has been designed, written and tested by a student to solve a problem.

This is applicable to current Year 11 only

It’s a great way to develop critical thinking, analysis and problem-solving skills, which can be transferred to further learning and to everyday life.
Students who want to go on to higher study and employment in the field of computer science will find it provides a superb stepping stone.
Computer Science is now part of the English Baccalaureate and is included as one of the qualifications that count towards new school performance measures.

Unit title and Description Assessment and Duration Weighting
Unit A451: Computer systems and programming
This unit covers the body of knowledge about computer systems on which the examination will be based.
1 hour 30 minutes
Written paper
80 marks
40%
Unit A453: Programming Project
Students will need to:

  • Understand standard programming techniques
  • Be able to design a coded solution to a problem

including the ability to:

  • Develop suitable algorithms
  • Design suitable input and output formats
  • Identify suitable variables and structures
  • Identify test procedures.
  • Create a coded solution fully annotating the

developed code to explain its function:

  • Test their solution:
  • To show functionality
  • To show how it matches the design criteria
  • Identifying successes and any limitations.
Controlled assessment
Programming task. Design, develop and test a solution to a problem within the OCR-set scenario.
45 marks
30%