Welcome to the department
Computing prepares pupils to participate in a rapidly changing world in which work and other activities are increasingly transformed by access to varied and developing technologies. Pupils use computing and IT tools to create systems and solutions as well as to find, explore, analyse, exchange and present information responsibly, creatively and with discrimination. They learn how to employ computing systems and IT to enable rapid access to ideas and experiences from a wide range of people and communities. Increased capability in the use of computing promotes initiative and independent learning, with pupils being able to make informed judgements about when and where to use computing and IT to best effect, and to consider its implications for home and work both now and in the future.
“I like my job because it involves learning. I like being around smart people who are trying to figure out new things. I like the fact that if people really try, they can figure out how to invent things that actually have in impact.” Bill Gates, Microsoft
All pupils have two hours ICT per fortnight, the Scheme of Work is based on the Computer Science curriculum. Topics covered are:
|Computing||Digital Literacy & Information Technology|
KS4 Optional Subjects
Year 10 – OCR Level 1/2 Cambridge National Certificate in Information Technologies
This qualification will teach the learner what different technologies could be used, why they should use them and how to make best use of them, to gather, store, manipulate and present data; this is known as data management.
They will learn about tools and techniques for use in different digital hardware and software technologies, and how these can be integrated to create digital solutions to manage and communicate data and information. They will also be taught what data and information are and the legal, ethical and moral considerations when using technology to gather, store and present data and information, and how to mitigate the risks of cyber-attacks. Through this qualification they will be able to select and use the most appropriate technology safely and effectively, to complete a data management task, such as a cable TV provider monitoring customers’ viewing to make recommendations for additional packages in the customer’s subscription.
They will also learn to follow a project life cycle of initiation, planning, execution and evaluation to complete a data management task and use their skills, knowledge and understanding of technology to complete each of the phases of the project life cycle.
The skills, knowledge and understanding they will develop through this qualification are very relevant to both work and further study. They will support them in a range of subject areas such as A Levels in Business or Geography, or Cambridge Technicals in IT. They can also support their progression into employment through Apprenticeships in areas such as Digital Marketer or Business Administrator.
There are two units of assessment. Learners must complete both units of assessment to achieve the qualification.
R012 – Understanding tools, techniques, methods and processes for technological solutions
- 1 hour 45 minutes written examination
- 80 marks (120 UMS)
- OCR-set and marked
- Exam assessment in June 2018 and then every January and June.
Entry code R013 – Developing technological solutions
- Approximately 20 hours
- 80 marks (120 UMS)
- An assignment set by OCR, marked by teachers and moderated by OCR
- The assignment will include a context and set of tasks
- A new assignment will be released each series and published on the OCR website
- Assessment series in June 2018 and then in two series each year.
Year 11 – BTEC Level 1/Level 2 First Award in Information and Creative Technology
Pupils will complete controlled assessment units 3 and 13. They will also sit an exam for unit 1 that is completed externally.
This course is designed to inspire and enthuse learners to become technology savvy – more able to be producers of technology products and systems, rather than just be consumers of them. It will give you the opportunity to gain a broad knowledge and understanding of, and develop skills in, the Information Technology sector and some aspects of the creative industries, e.g. computer games or animations development.
A practical approach, covering a range of key subject areas relevant to today’s computer industry is delivered via group tuition and ‘hands on’ lessons.
The course has been designed to provide a broad and balanced programme of study through the core, mandatory and optional units to develop knowledge, skills and understanding that are relevant to the sector as a whole and includes the following units:
The course is made up of a number of units: two mandatory core units (one of which is externally examined), and additional specialist units. The specialist units enable you to study particular areas in more depth.
All students take the following core units:
- The Online World
- A Digital Portfolio
And also specialist units such as:
- Website Development
Core Units – 60 GLH
The Online World External (30 GLH) or Technology Systems External (30GLH)
3 A Digital Portfolio Internal 30
Optional Units – 60 GLH
2 units (TBA)
*GLH-Guided Learning Hours
New Specification (1-9) GCSE
Thinking about studying GCSE Computer Science?
You’ll gain the skills to enable you to understand how to design and build apps, investigate how algorithms help create computer codes and the importance of cyber security and the ethical impacts of digital technology.
Computational thinking and problem solving
Computational thinking, problem solving, code tracing and applied computing as well as theoretical knowledge of computer science from subject content 1–4.
Theoretical knowledge from subject content 3–7.
The non-exam assessment (NEA) assesses a student’s ability to use the knowledge and skills gained through the course to solve a practical programming problem. Students will be expected to follow a systematic approach to problem-solving.
|How it’s assessed:
||How it’s assessed:
||How it’s assessed
A mix of multiple choice, short answer and longer answer questions
A mix of multiple choice, short answer, longer answer and extended response questions
The development of a computer program along with the computer programming code itself which has been designed, written and tested by a student to solve a problem.